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Rym’s largest continental mass is Penduk. Its climate ranges from sub-arctic Freilu to tropical Cekus, with a number of unstable wasteland regions still recovering from the great Automatic War seven hundred years prior to the current age. The world is sparsely-populated, its inhabitants having only recently reclaimed the land from the utter ruin of the previous era, the so-called Golden Age in which the Creator State grew powerful enough to challenge the divine will of the Amai, Rym's ruling caste of demigods. This is the era now referred to as 'The Bygone'.
The weapons and aftershocks of the Automatic War caused roughly a third of the continent to break apart and sink. The New Sea itself was once a vast underground domain, while the divine paradise now called Endland best demonstrates the sheer destructiveness of the conflict. These cratered areas are shot-through with jagged fault-lines, chasms, and geological upheavals where the shockwaves of the war are recorded in the very landscape. The visible profusion of craters, called ‘tons’, are distinguished by their unnatural size and shape, caused not by impacts or explosion but by the wholesale disintegration of entire regions, and subsequent collapse of the surrounding landscape into the void left behind.
By the late third age, shown here roughly seven centuries later, Penduk is well on its way to ecological recovery. The ruins of The Bygone are largely crumbled away or overgrown, though there are some regions where the lost Creator State remains clearly visible, with remnants of the old world still exposed. This is more common in the southern region where the war was concentrated, and in other regions deep underground, where forgotten shelters became tombs for the majority of the conflict’s would-be survivors.
World Atlas: An enormous world shattered by war and ready to be rediscovered by the adventurous, ambitious, or desperate.
Nations of Rym:: Geography devided into the different factions and countries of the world.
Worlds Beyond:: Rym isn't the only planet to harbor life, and even its moons are yours to explore.
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The world is being reclaimed by the descendants of the Automatic War, people living in the ruins of the old world, or determined to build a better new one. For the last five centuries they’ve spread across the tattered landscape and influenced its restoration. You have the elder races, Rym’s fist inhabitants, re-emerging from the near-total devastation of the First Age, or the unnatural nilkind of the Second who fought against them long ago. There are mechanical undead, from mannequin zombies to the ghostly minds of automatic factories, savage saurians descended from the fabled nobility of an earlier era, demons of the antiquated underworld, lapines and laboratory rats of mountain mazes and even intelligent plants from the world next door. You'll find all of them here.
In this section you’ll discover a wide selection of new species, a host of sample characters and their details, new RPG classes and the villains they’ve got to content with. The lutrai cargo cults of the southern islands, otter-folk who trade strange artifacts with strangers, or summon the creatures of the great water moon. Uplifted wolf-dogs of the Automatic War, loyal to the bone, or sinister chiropteran pilot-assassins in search of new wings or ancient weapons. You’ll find mechanical mummies and spectral spies, avian reporters, alien cats, rock-n-roll rats, and maybe even some humans too, we’ve got them all. Come and see the people of the world in their natural setting, or drop in from a dimensional ton-storm and see if they can help you get back home.
Sample Characters:: A host of the locals to get a feel for customs and cultures.
Sample Villains:: Some of the wicked powers that be, be they truly vile or merely misunderstood.
New Races:: The lutrai, skoles, ixis, cepn, hoomiku, koba, and more.
New Classes: The Dreamdiver, Chainbreaker, Deep Knight, and Lifeguard Monk, among others.
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Who knows what you’ll dig up out there? Some of this stuff is still in working order, or it might just be good for parts and improvisation. Here you’ll find a host of reimagined relics and technological variations on classic magic items. Some are new skin on old bones, others entirely unfamiliar, unexpected, unorthodox, or misunderstood. Gun wands, potion pills, automatic mounts and aerodynes, radiant batteries or repurposed robotics. The artifacts of the old world are the new world’s magic items, and most of them are forbidden without the express permission of Her Excellency, the Decider. You better have the right paperwork if you want to scavenge the wasteland, or a good guild contact to fence your ill-gotten gains. What's on this week's bounty list? Fine screws? Gold lightwire? Or a box gun that shoots out invisible fire?
Future Magic:: You know what they say about technology? It's magical misunderstanding waiting to happen.
Artifacts of Old:: There are legendary relics out there that some people would do just about anything to have.
Wondrous Vehicles:: Need a horse? Try biking. Or submarines for sunken skyscrapers, or why not a scavenger juggernaut?
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