|
Rym has two moons. The smaller moon, Zunat, is an inhospitable airless desert where the Urn left a circle of immense monuments. These are the Onai, or greater gods, which command higher forces beyond those of their lesser divine creations, the terrestrial gods who live on the planet itself. Zunat is tidally-locked, and during the perigee of its lopsided elliptical orbit, they can actually be seen by anyone with a good telescope. The Onai manipulate time, gravity, atomic structure, and other aspects of Rym’s fundamental mechanics, powers which require absolute detachment and dispassion. They may simply by pieces of the Urn itself, left to ensure that nothing interferes with its garden.
During the First Age, they were the gods of the Amai, or perhaps their creators, imbuing them with their respective powers and responsibilities. They do not communicate directly, but instead impart an overwhelming set of innate motivation within their creations. These are the aspects, spheres, and domains of the Amai, who carry out their will in more understandable or relatable ways, and who took forms that the mortal population would find easier to venerate. There are eight of them, one for each of the Amai, though none are linked one-to-one. Instead, they all share control of their lesser divine subordinates, and transmit the knowledge and power that gives them their divinity.
They Are Sentient: Perhaps they’re aware of what they’re doing, and though alien and unfathomable, their cosmic power is laced with an intelligence that might communicate. These communications are never direct, more like dreams and strange instincts that others might not associate with the silent ring of lunar monoliths. Perhaps you might even open the Sky Door and find a way to survive in the deadly cold vacuum in order to have an audience with them.
They're Incomprehensible: Perhaps they’re just too much for mortal minds, and could only ever communicate with the Amai. They’re more like the machinery of the cosmos, little fragments of the infinite, and any attempt to understand or connect with them would surely lead to madness. In this case, only the Amai could ever interpret their will, or visit them directly to ascertain what they might want. They’re the only ones who know the Urn’s true purpose, after all.
In any case, these are the entities responsible for the Harmonic, which is to say the powers of gods and supernatural beings. This is the blended meddling of their respective forces, the alterations they make on behalf of the Amai and, though them, the mortal population. They lace the world’s matter with the vibration of the Harmonic, locking away wondrous powers in the mundane material of the material world. This power can be unlocked by the Amai, or even mortals who possess some link to them, whether by favor or some facilitated imitation.
Capabilities: These are Rym’s greater powers that be, the gods of gods. They shape the fabric of space and time, alter reality, and represent the Urn’s true intentions, and while they aren’t made to interfere directly, their creations have no such restriction. This one here is Vitekton, the Onai responsible for the code of every living organism on Rym. If it’s alive, Vitekton vetted it first. The helix suspends an irregular golden orb of primordial ooze which can be sculpted into any organism, and a gateway to Tropos, the great water moon on which its designs were first tested for later transplant. It can emit a tone which restores life or ends it, and is the architect of the Hyphael, the ‘soul’ of Rym’s six original sapient species.
Forces: Vitekton works through Arka and Ceropa, the goddesses of life, fertility, and nature. Though other Amai draw upon its Harmonic, these two are most closely attuned to its wavelength and thus receive its instincts and intentions most directly. Through them, power is shared among the priesthoods of the mortal world, enacting the lesser miracles of healing, regeneration, accelerated growth, and even resurrection. Amai who draw upon Vitekton do not pray to it, they simply attune to its frequency and derive the associated benefits, tendencies, and interpreted intentions of Rym’s collective life force. Others such as Entekton control opposing forces attuned to their own respective Amai.
|
|
These are the terrestrial gods, those who rule the mortal world. They manifest in physical form, associate with mortal priesthoods, and guide the lives of their followers either directly or indirectly. They aren’t all-powerful, or all-knowing, but they’re easily seen that way. They are immortal, and extraordinary, and they can impart some of this power on those whom they influence. They also have the ability to reincarnate mortal beings in greater or lesser forms, either as a reward or as a punishment. In the First Age, the afterlife is just the next life, and while some might be gifted a heavenly aquatic shape to inhabit the paradise water moon of Tropos, others might end up as a slithering horror of the deep Underworld.
The eight Amai are divided into two sub-pantheons - The Domain of the Sky, and the Domain of the World. Though they aren’t opposed to each other, they represent opposing forces and manifest in ways that could be seen as a balancing conflict. Their temples were a common sight, though many cities and communities had a preference or bias depending on their location, leadership, or resources.
The Sky
Ceropa (Air, Water, Life, Community, Peace)
Arka (Nature, Plants, Growth)
Kij (The Sun, Light, The Daytime)
Aethos (Knowledge, Enlightenment, Education)
The World
Halut (Earth, Fire, Creation, Industry, Competition)
Houl (Entropy, Decay, Death)
Vonde (The Moons, Darkness, The Nighttime)
Nyloi (Rules, Order, Law)
Wardens: For all their power, the Amai are loyal wardens and caretakers, and not your average divine pantheon. Even the god of death and decay is just doing his job, and will remind you of why it’s necessary. These gods are, after all, looking after the Urn’s garden and its constituents. They worked together, held council, and even had relationships from time to time.
Tyrants: But what if power went to their heads, or their rivalries manifested in colder and more violent ways? Their followers might have seen things differently, or their veneration and power-seeking might have prompted them to become more tyrannical or aloof, using the rewards for loyalty or punishment for failure more often, and more whimsically after an age of rule.
Capabilities: These were lesser gods, modeled on pantheons such as the Greek or Egyptian divinity. Though powerful, they could occasionally be tricked or deceived, make mistakes, or succumb to flaws of character. Mortals sought their favor for tangible reasons, as they were known to manifest on some occasions in order to bestow it, or intervene on their behalf. Priests, in particular, would pray for their guidance and assistance, be it through miracles or divination. They couldn’t solve every problem, though they had immense supernatural capabilities and would often take other forms in order to test their followers, rewarding some and punishing others.
Forces: Each of the gods was responsible for some degree of temple worship, and an expansive priesthood. This was how they spread their virtues and their influence, guiding mortal lives indirectly. During the First Age these priesthoods held tremendous amount of power and respect in every flavor, be it adulation or fear, and though there was little open conflict, the competition for followers was very intense. Many such priesthoods commanded templars and militants to defend their interests or manage heresy, and some even held inquisitions to root out those whose views were considered apocryphal.
|