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Rym’s past civilizations and cultures left behind an odd assortment of wondrous items, weapons, consumables, and other relics which could be considered ‘magical’ or at least misunderstood. While many settings contain ornate enchanted weapons, armor, wands, and so forth, much of what you see below is just a sample of the anachronistic oddities one might find in scavenger bazaars, ruined shopping complexes, or the hands of the misguided. Some are repurposed or inappropriately-rebuilt, and many are mistaken for something they’re not. Others are well-understood, coveted, or even restricted by the deservedly-maligned Arcanar Guild, who seek to collect them and return them to Decider’s hoard in the Tamaran Triad.
Repurposed: These items are mostly made from components or misunderstood objects which have a new (often simpler) function in the current era. Some are cobbled together by the Arcanar Guild, though most of them are simply adopted by whoever might find them and fix them up to varying degrees. Items like this have a hybrid look, such as the Foamthrower or Springshot, combining old and new materials in a distinctly janky sort of way that allows them to pass relatively unnoticed by the Arcanar, who have lists of what is and isn’t allowed to be in the possession of non-Arcanar. Original: These are the real relics and wondrous items of the Bygone. Anything that’s been preserved in complexes filled with Quiet Air, or in private collections, or even in Arcanar Guild colleges where the restoration process has been perfected. They’re shiny, often garishly-coloured, and in perfect working order. Items like the Electrobike or Fiche Reader are examples of items that need to be in such a state for proper function. They may have a few cosmetic enhancements, but for the most part they appear as they did in the stores and catalogues of Rym’s golden age. These items will get you in a lot of trouble if the Arcanar Guild catches you with them. A permit is needed just to salvage and transport them.
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LAKEHOUSE HOME The Bygone had its share of elaborate and complicated vehicles, but none was more ubiquitous than the Electrobike. Wildly popular among the youth of the Creator State, this particular variant, the Roadblaster, was made in vast quantities and can still be found today in places where there are still roads to blast. Though not particularly suited to open terrain, forests, deserts, and other rough landscape, the Roadblaster was incredibly fast on suitably flat, even surfaces such as those found in towns, cities, and well-maintained trade routes. A simple pedalling motion allowed someone of even modest fitness to traverse long distances with minimal effort, and even provided some degree of cargo capacity for small items, weapons, or sustenance. What really set it apart, however, was its power mode. For up to eight hours in one day’s charge, the Electrobike would power its own motion, allowing the rider to just relax and take in the journey. Power mode could outpace any mount and required only ambient sunlight to recharge, making it almost effortless to get from place to place. The only drawback is that if it wasn’t carefully locked or monitored, others could simply hop on and race off with it. Details: This artificial mount is quite a popular item and one of the few that can be purchased from the Arcanar Guild without a lot of hassle. They prefer to rent them, of course, but if you have the pazools, they’re not hard to acquire. They’re simple to maintain, quite durable, and can be found with regularity within the ruins of Axis, often with their skeletal riders still clinging to the handlebars. Even non-functional units allow the owner a significant improvement over the classic ‘walking’ mode of travel. They can also mean the difference between escaping a hungry predator and being eaten by one.
Mechanics: This is essentially a 1/day Mount spell, an artificial horse that moves as fast as the real thing and requires no food or water. Some models, such as the Roadblaster, can trade 1 hour of ride time for a 1 minute boost, kicking the speed from 50 to 80 and making it possible to perform considerable jumps and other stunts which require Ride checks of varying difficulty. At full speed, a Roadblaster can outrun just about anything, and jump gaps up to 20 feet across with relative ease. The Roadblaster even includes an illumination device which acts as a front-facing bullseye lantern while in power mode. It does NOT function on difficult terrain.
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